Terminal Velocity Calculator

Find the terminal velocity of a skydiver or any object falling through air or water at high speed, then see how long it takes to get there.

🪂 Terminal Velocity Calculator
Mass (m)
1200
Drag coefficient (Cd)
0.12.5
Area (A)
m²
0.012
Fluid
Density (ρ)
kg/m³
Gravity (g)
m/s²
Chart shows speed against
Time since release (t)
s
060
Terminal velocity
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Speed (km/h)
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Speed (mph)
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Weight (m g)
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Drag at vt
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Time constant vt/g
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Mass used
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Density used
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Speed at time t
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Percent of vt
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Distance fallen
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Fall with no drag
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Time to 90% of vt
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Time to 99% of vt
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Terminal velocity
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Speed at t (km/h)
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🪂 What is Terminal Velocity?

Terminal velocity is the constant speed a falling object reaches when the drag force from the surrounding fluid grows until it exactly balances the object's weight. Before that moment the object accelerates, because gravity pulls harder than drag pushes back. As speed rises, drag rises with it, so the net downward force shrinks. When drag equals weight the net force is zero, the acceleration stops, and the object falls at a steady speed for as long as the conditions stay the same. This page covers the fast, high Reynolds number regime, where drag grows with the square of the speed.

The idea matters in many places. Skydivers and parachutists use it to understand how body position and canopy size change their fall rate. Engineers use it to size parachutes and drop packages, meteorologists use it to reason about how raindrops and hailstones fall, and sports scientists use it to compare balls and projectiles. Terminal speed also explains why a bowling ball and a sheet of paper fall so differently, and why a cat or a person can survive falls that a naive vacuum calculation would call impossible. The formula depends on four things: how heavy the object is, how much fluid it has to push aside (the area), how streamlined it is (the drag coefficient), and how dense the fluid is.

A few distinctions are easy to miss. First, this is not the same as Stokes law. For tiny or very slow particles in a viscous fluid, such as drizzle droplets, dust or silt, drag is proportional to speed instead of its square, and the Stokes law terminal velocity calculator is the right tool. Second, the drag coefficient is not a fixed number for an object: it depends on shape, orientation and the Reynolds number. Third, this calculator ignores buoyancy, which is negligible in air but matters in water. Finally, near and above about Mach 0.3 (roughly 100 m/s in air) compressibility starts to change the drag coefficient, so very fast results are estimates.

This calculator gives you the terminal velocity in three units with a drag equals weight check, and a second mode that models the whole approach from rest: the speed after any time, the percent of terminal speed reached, the distance fallen, and the times to reach 90 and 99 percent of the terminal speed. Each mode has its own chart.

📐 Formula

vt  =  √( 2 m g / (ρ Cd A) )
vt = terminal velocity (m/s), found by setting weight m g equal to drag ½ ρ Cd A vt²
m = mass (kg); pounds are multiplied by 0.45359237
g = gravitational acceleration, 9.80665 m/s² by default
ρ = fluid density (kg/m³): about 1.225 for sea level standard air, 0.909 at 3000 m, 0.414 at 10000 m, 998 for water
Cd = drag coefficient (dimensionless), about 1.0 for a belly-to-earth skydiver and about 0.47 for a smooth sphere at high Reynolds number
A = reference area (m²), the frontal area facing the fall
Speed from rest: v(t) = vt tanh( g t / vt )
Distance fallen: s(t) = ( vt² / g ) ln cosh( g t / vt )
Time to a fraction p of vt: t = ( vt / g ) atanh( p ), so p = 0.90 gives 1.472 vt/g and p = 0.99 gives 2.647 vt/g
Example: m = 80 kg, Cd = 1.0, A = 0.7 m², ρ = 1.225 gives vt = 42.78 m/s

📖 How to Use This Calculator

Steps

1
Choose a mode. Pick Terminal velocity for the steady falling speed, or Speed vs time to see the speed and distance after a chosen time from rest.
2
Enter the object and the fluid. Type the mass (kg or lb, the unit only labels the number you type), the drag coefficient and the frontal area in square metres. Pick a fluid density preset or choose Custom and type your own density. Leave g at 9.80665 for Earth.
3
Read the result and the chart. Terminal mode gives vt in m/s, km/h and mph and shows that drag equals weight. Time mode adds the speed, percent of vt, distance fallen and the 90 and 99 percent times. The chart marks your values.

💡 Example Calculations

Example 1 — Belly-to-Earth Skydiver at Sea Level

80 kg, Cd = 1.0, A = 0.7 m², sea level air (1.225 kg/m³)

1
Weight m g = 80 × 9.80665 = 784.5 N
2
vt = √( 2 × 784.5 / (1.225 × 1.0 × 0.7) ) = 42.78 m/s = 154.0 km/h = 95.7 mph
3
Drag at vt = ½ × 1.225 × 1.0 × 0.7 × 42.78² = 784.5 N, equal to the weight. Published belly-to-earth values are often quoted near 55 m/s, which corresponds to a smaller CdA than this simple choice or to thinner air at altitude.
Terminal velocity = 42.78 m/s (154.0 km/h)
Try this example →

Example 2 — Head-Down Dive (Small Area)

80 kg, Cd = 0.7, A = 0.3 m², sea level air

1
Cd A ρ = 0.7 × 0.3 × 1.225 = 0.2573, and 2 m g = 1569.1 N
2
vt = √( 1569.1 / 0.2573 ) = 78.10 m/s = 281.2 km/h = 174.7 mph
3
Tucking in cuts the area from 0.7 to 0.3 m² and Cd from 1.0 to 0.7, which raises the speed by a factor of 1.83. The area of 0.3 m² is an assumed effective value.
Terminal velocity = 78.10 m/s (281.2 km/h)
Try this example →

Example 3 — Raindrop-Like Sphere (3 mm Water Drop)

Sphere of radius 1.5 mm: m = 0.0000141 kg, A = 0.00000707 m², Cd = 0.5, sea level air

1
Mass = 998 × (4/3) π (0.0015)³ = 0.0000141 kg and area = π (0.0015)² = 0.00000707 m². Weight = 1.383e-4 N
2
vt = √( 2 × 1.383e-4 / (1.225 × 0.5 × 0.00000707) ) = 7.99 m/s = 28.8 km/h = 17.9 mph
3
The Reynolds number is about 1.2 × 8 × 0.003 / (1.8×10-5) ≈ 1600, far above 1, so quadratic drag is the right regime here. A drizzle droplet 0.2 mm across is different: Stokes law gives only about 1.2 m/s, so use the Stokes calculator for those. Real drops flatten as they fall, so treat this as an idealised rigid sphere.
Terminal velocity = 7.99 m/s (28.8 km/h)
Try this example →

Example 4 — Bowling Ball

14 lb ball, about 22 cm across: A = 0.0366 m², Cd = 0.47, sea level air

1
Mass = 14 × 0.45359237 = 6.350 kg, weight = 62.28 N
2
vt = √( 2 × 62.28 / (1.225 × 0.47 × 0.0366) ) = 76.88 m/s = 276.8 km/h = 172.0 mph
3
The speed is close to the head-down skydiver because the ball is dense and compact: a small area carrying a large mass. The size and Cd are assumed round values.
Terminal velocity = 76.88 m/s (276.8 km/h)
Try this example →

Example 5 — Parachutist Under an Open Canopy

90 kg with equipment, effective Cd = 1.2, canopy area A = 25 m², sea level air

1
Weight = 90 × 9.80665 = 882.6 N and ρ Cd A = 1.225 × 1.2 × 25 = 36.75
2
vt = √( 2 × 882.6 / 36.75 ) = 6.93 m/s = 24.9 km/h = 15.5 mph
3
The large area cuts the speed from tens of m/s to under 7 m/s. The canopy Cd and area here are assumed illustrative values, since real canopies vary widely.
Terminal velocity = 6.93 m/s (24.9 km/h)
Try this example →

Example 6 — Speed and Distance After 10 Seconds

The Example 1 skydiver, t = 10 s from rest

1
vt = 42.78 m/s and g t / vt = 9.80665 × 10 / 42.78 = 2.2926
2
v = 42.78 × tanh(2.2926) = 41.91 m/s, which is 98.0 % of vt
3
s = (42.78² / 9.80665) × ln cosh(2.2926) = 300.3 m, compared with 490.3 m of free fall with no drag. The 90 percent time is 6.42 s and the 99 percent time is 11.54 s.
Speed = 41.91 m/s (98.0 % of vt), distance fallen = 300.3 m
Try this example →

❓ Frequently Asked Questions

What is the formula for terminal velocity?+
With quadratic drag, terminal velocity is v_t = sqrt(2 m g / (rho Cd A)), where m is mass, g is gravity, rho is fluid density, Cd is the drag coefficient and A is the reference area. It comes from setting weight m g equal to drag 0.5 rho Cd A v squared and solving for v.
What is the terminal velocity of a skydiver?+
It depends on body position, mass and altitude. A common reference value is about 55 m/s (around 200 km/h or 120 mph) belly to earth, and head-down dives are much faster. Enter your own mass, Cd and area: 80 kg, Cd 1.0 and 0.7 m2 at sea level gives 42.8 m/s with this calculator.
Why does a heavier object fall faster in air?+
Weight grows with mass, but drag at a given speed depends on shape, area and air density, not mass. A heavier object of the same shape needs a higher speed before drag equals its weight, so v_t is proportional to the square root of mass for fixed Cd and area.
How does air density change terminal velocity?+
Terminal velocity is inversely proportional to the square root of density. In standard atmosphere air at 3000 m (0.909 kg/m3) the same skydiver falls about 16 percent faster than at sea level (1.225 kg/m3), and faster still at 10000 m (0.414 kg/m3). Presets are provided for these altitudes.
How long does it take to reach terminal velocity?+
The speed follows v(t) = v_t tanh(g t / v_t). It reaches 90 percent of v_t at t = (v_t/g) atanh(0.9), about 1.47 v_t/g, and 99 percent at about 2.65 v_t/g. For a 42.8 m/s skydiver that is about 6.4 s and 11.5 s. Speed never reaches exactly 100 percent.
How far do you fall before reaching terminal velocity?+
The distance from rest is s(t) = (v_t squared / g) ln cosh(g t / v_t). Time mode computes it. For 80 kg, Cd 1.0, 0.7 m2 at sea level, a skydiver falls about 300 m in the first 10 seconds, compared with about 490 m if there were no air resistance.
What is a typical drag coefficient for a falling person?+
Published skydiving estimates use a drag coefficient near 1.0 for a belly-to-earth position and about 0.7 head down. The reference area changes with posture too, and only the product Cd times A really sets the speed, so use it as a tunable pair rather than fixed constants.
What drag coefficient should I use for a sphere?+
A smooth sphere in turbulent flow is commonly given Cd of about 0.47, and the reference area is the circle pi r squared. Spheres have a drag crisis at very high Reynolds numbers where Cd drops, so for precise work check a drag curve for your Reynolds number.
Does this calculator include buoyancy?+
No. Buoyancy is ignored, which is fine in air where the object is hundreds of times denser than the fluid. In water or other dense fluids, enter the effective mass (mass minus the mass of displaced fluid) for a better estimate of the settling speed.
When should I use Stokes law instead?+
Use Stokes law for very small, slow objects such as fog droplets, dust or silt in a viscous fluid, where the Reynolds number is well below 1 and drag is linear in speed. This calculator is for fast, larger objects where drag grows with the square of speed.
Is terminal velocity the same as free fall speed?+
Free fall in a vacuum has no terminal velocity: speed increases without limit as g t. With air drag the speed levels off at v_t. The Time mode shows the vacuum distance 0.5 g t squared next to the real distance so you can see how much drag matters.
Why is the result less reliable above about 100 m/s?+
The model uses a constant Cd and an incompressible fluid. As speed approaches Mach 0.3 in air (roughly 100 m/s), compressibility effects begin to change the drag coefficient, and density also changes with altitude during a long fall, so the calculator flags speeds above 100 m/s as estimates.

What is the formula for terminal velocity?

With quadratic drag, terminal velocity is v_t = sqrt(2 m g / (rho Cd A)), where m is mass, g is gravity, rho is fluid density, Cd is the drag coefficient and A is the reference area. It comes from setting weight m g equal to drag 0.5 rho Cd A v squared.

What is the terminal velocity of a skydiver?

It depends on body position, mass and altitude. A common reference value is about 55 m/s (around 200 km/h or 120 mph) belly to earth. Enter your own mass, Cd and area: 80 kg, Cd 1.0 and 0.7 m2 at sea level gives 42.8 m/s with this calculator.

Why does a heavier object fall faster in air?

Weight grows with mass, but drag at a given speed depends on shape and area, not mass. A heavier object of the same shape needs a higher speed before drag equals its weight, so v_t is proportional to the square root of mass for fixed Cd and area.

How does air density change terminal velocity?

Terminal velocity is inversely proportional to the square root of density. In standard atmosphere air at 3000 m (0.909 kg/m3) a given skydiver falls about 16 percent faster than at sea level (1.225 kg/m3), and higher still at 10000 m (0.414 kg/m3).

How long does it take to reach terminal velocity?

The speed follows v(t) = v_t tanh(g t / v_t). It reaches 90 percent of v_t at t = (v_t/g) atanh(0.9), about 1.47 v_t/g, and 99 percent at about 2.65 v_t/g. For a 43 m/s skydiver that is about 6.4 s and 11.5 s.

How far do you fall before reaching terminal velocity?

The distance from rest is s(t) = (v_t squared / g) ln cosh(g t / v_t). Time mode computes it. For 80 kg, Cd 1.0, 0.7 m2 at sea level, a skydiver falls about 300 m in the first 10 seconds, instead of about 490 m with no drag.

What is a typical drag coefficient for a falling person?

Published skydiving estimates use a drag coefficient near 1.0 for a belly-to-earth position and about 0.7 head down. Because the reference area changes with posture too, only the product Cd times A really matters for the speed.

Does this calculator include buoyancy?

No. Buoyancy is ignored, which is fine in air where the object is hundreds of times denser than the fluid. In water or other dense fluids, use the effective weight (weight minus buoyant force) as the mass input for a better estimate.

When should I use Stokes law instead?

Use Stokes law for very small, slow objects such as fog droplets, dust or silt in a viscous fluid, where the Reynolds number is well below 1 and drag is linear in speed. This calculator is for fast, large objects where drag grows with the square of speed.

Is terminal velocity the same as free fall speed?

Free fall in a vacuum has no terminal velocity: speed increases without limit as g t. With air drag the speed levels off at v_t. The calculator shows the vacuum distance 0.5 g t squared next to the real distance for comparison.