Free Fall with Air Resistance Calculator

See how air drag changes a fall: speed, distance, time to approach terminal velocity, and how it compares with a fall in a vacuum.

🪂 Free Fall with Air Resistance Calculator
Mass (m)
kg
0.01200
Drag coefficient (Cd)
0.12.5
Area (A)
m²
0.0012
Air
Density (ρ)
kg/m³
Gravity (g)
m/s²
Time since release (t)
s
060
Fall height (h)
m
15000
Speed at time t
—
Percent of vt
—
Distance fallen
—
Vacuum speed (g t)
—
Vacuum distance
—
Speed lost to drag
—
Net acceleration
—
Drag force now
—
Terminal velocity
—
Terminal velocity (km/h)
—
Time to 95% of vt
—
Distance to 95% of vt
—

Fall time with drag
—
Impact speed
—
Impact speed (km/h)
—
Percent of vt
—
Vacuum fall time
—
Vacuum impact speed
—
Extra time from drag
—
Impact speed lost to drag
—
Terminal velocity
—
Terminal velocity (km/h)
—
Time to 95% of vt
—
Distance to 95% of vt
—

🪂 What is Free Fall with Air Resistance?

Free fall with air resistance describes an object that falls under gravity while the air pushes back on it. In a vacuum the speed would keep growing as g times t forever. In air, the drag force grows with the square of the speed, so the net downward force shrinks as the object speeds up. The acceleration starts at g, falls gradually, and tends to zero as the speed approaches the terminal velocity. This calculator solves that motion exactly for quadratic drag, the regime that applies to people, balls, parcels and most everyday objects falling at speeds above a few metres per second.

The exact solution uses the hyperbolic tangent. The speed after a time t is v_t tanh(g t / v_t), and the distance fallen is (v_t squared / g) times the natural log of cosh(g t / v_t). You can also invert it to find the time needed to fall a given height. This page offers both directions: enter a time and read the speed and distance, or enter a height and read the fall time and impact speed. Every result is shown next to the vacuum value so you can see directly how much the air changes the outcome, and two charts compare the drag fall with the vacuum fall.

It is useful for physics coursework, for estimating how long a package or a person takes to fall a given distance, for comparing the fall of different objects, and for judging whether the simple vacuum formulas are good enough. If your fall is short, much shorter than the time to reach 95 percent of terminal speed, the vacuum model is already accurate and the free fall calculator is enough. If you only want the limiting speed and how it scales with mass and area, use the terminal velocity calculator, which this page deliberately does not duplicate.

A few caveats matter. The model keeps the drag coefficient and the air density constant, so a very long fall through thinning air is only approximate. It ignores buoyancy, wind and any change of shape during the fall, and above roughly 100 m/s in air the drag coefficient itself begins to change. For tiny particles in viscous fluids, where drag is proportional to speed, a different law applies. For everything else, the results here are a physically sound estimate.

📐 Formula

v( t )  =  vt tanh( g t / vt )    y( t )  =  ( vt² / g ) ln cosh( g t / vt )
vt = terminal velocity = √( 2 m g / (ρ Cd A) ), the speed at which drag equals weight
m = mass (kg), g = gravitational acceleration (9.80665 m/s² by default)
ρ = air density (kg/m³): about 1.225 at sea level, 0.909 at 3000 m, 0.414 at 10000 m in the standard atmosphere
Cd = drag coefficient and A = frontal area (m²)
Acceleration: a = g ( 1 − v² / vt² ), which equals g at release and 0 at vt
Speed after a distance s: v = vt √( 1 − e−2 g s / vt² )
Time to fall a height h: t = ( vt / g ) acosh( eg h / vt² )
Time to 95 percent of vt: t = ( vt / g ) atanh( 0.95 ), about 1.83 vt / g
Vacuum comparison: v = g t, y = ½ g t², t = √( 2 h / g )

📖 How to Use This Calculator

Steps

1
Choose a mode. Speed vs time gives the speed and distance fallen after a time you enter. Fall height gives the fall time and impact speed for a drop of a given height.
2
Enter the object and the air. Type the mass, drag coefficient and frontal area, then pick an air density preset (sea level, 3000 m or 10000 m) or choose Custom and type a density. Leave g at 9.80665 for Earth.
3
Compare with a vacuum. Read the results with drag, the terminal velocity and the 95 percent time, then compare with the vacuum values and the two charts, where the blue line is the drag fall and the orange line is the vacuum fall.

💡 Example Calculations

Example 1 — Skydiver Ten Seconds After Release

80 kg, Cd = 1.0, A = 0.7 m², sea level air, t = 10 s

1
vt = √( 2 × 80 × 9.80665 / (1.225 × 1.0 × 0.7) ) = 42.78 m/s, and g t / vt = 2.2926
2
v = 42.78 × tanh(2.2926) = 41.91 m/s (98.0 % of vt) and y = (42.78² / 9.80665) ln cosh(2.2926) = 300.3 m
3
In a vacuum the speed would be 98.07 m/s and the distance 490.3 m, so drag has removed 57.3 % of the speed. The net acceleration is only 0.392 m/s² and the 95 percent time is 7.99 s.
Speed = 41.91 m/s, distance fallen = 300.3 m
Try this example →

Example 2 — Baseball Dropped for Three Seconds

m = 0.145 kg, Cd = 0.4, A = 0.0042 m² (assumed values), sea level air, t = 3 s

1
vt = √( 2 × 0.145 × 9.80665 / (1.225 × 0.4 × 0.0042) ) = 37.17 m/s
2
v = 37.17 tanh(9.80665 × 3 / 37.17) = 24.51 m/s (65.9 % of vt) and y = 40.2 m
3
A vacuum fall would reach 29.42 m/s and 44.1 m, so drag removes 16.7 % of the speed. The drag force at 24.51 m/s is already 0.6 N and the net acceleration has dropped to 5.545 m/s².
Speed = 24.51 m/s, distance fallen = 40.2 m
Try this example →

Example 3 — Skydiver Falling 300 Metres

80 kg, Cd = 1.0, A = 0.7 m², sea level air, h = 300 m

1
g h / vt² = 9.80665 × 300 / 1830.1 = 1.6078
2
Impact speed = 42.78 × √( 1 − e−3.2156 ) = 41.91 m/s and the fall time is 9.99 s
3
Vacuum values would be 7.82 s and 76.71 m/s, so drag adds 2.17 s and removes 45.4 % of the impact speed. This matches Example 1, which fell 300.3 m in 10 s.
Fall time = 9.99 s, impact speed = 41.91 m/s
Try this example →

Example 4 — A Ten Metre Drop Is Almost a Vacuum Fall

80 kg, Cd = 1.0, A = 0.7 m², sea level air, h = 10 m

1
g h / vt² = 0.0536, so the object only reaches 31.9 % of vt
2
Impact speed = 13.64 m/s and fall time = 1.44 s
3
The vacuum values are 14.00 m/s and 1.43 s, so drag trims the impact speed by only 2.6 % and adds 0.01 s.
Fall time = 1.44 s, impact speed = 13.64 m/s
Try this example →

Example 5 — Baseball Falling 50 Metres

m = 0.145 kg, Cd = 0.4, A = 0.0042 m², sea level air, h = 50 m

1
vt = 37.17 m/s, so g h / vt² = 0.3549
2
Fall time = 3.39 s and impact speed = 26.50 m/s (71.3 % of vt)
3
Vacuum values are 3.19 s and 31.32 m/s, so the ball lands 15.4 % slower and 0.19 s later.
Fall time = 3.39 s, impact speed = 26.50 m/s
Try this example →

❓ Frequently Asked Questions

What is the equation for free fall with air resistance?+
With quadratic drag the speed is v(t) = v_t tanh(g t / v_t) and the distance fallen is y(t) = (v_t squared / g) ln cosh(g t / v_t), where v_t = sqrt(2 m g / (rho Cd A)). It solves m dv/dt = m g minus half rho Cd A v squared.
How do you calculate speed after a given time with drag?+
Find the terminal velocity v_t first, then use v = v_t tanh(g t / v_t). For 80 kg, Cd 1.0, 0.7 m2 at sea level, v_t is 42.78 m/s and after 10 s the speed is 41.91 m/s, compared with 98.07 m/s in a vacuum.
How long does it take to reach terminal velocity?+
Strictly never, but 95 percent of v_t is reached at t = (v_t / g) atanh(0.95), about 1.83 v_t/g. For a 42.78 m/s skydiver that is 7.99 s, during which the fall covers about 217 m.
How far do you fall in a given time with air resistance?+
Use y = (v_t squared / g) ln cosh(g t / v_t). The skydiver above falls 300.3 m in 10 s, compared with 490.3 m in a vacuum. Once at terminal speed, the distance grows by v_t metres every second.
How long does a fall from a height take with drag?+
Use t = (v_t / g) acosh(exp(g h / v_t squared)). The same skydiver needs 9.99 s to fall 300 m, instead of 7.82 s in a vacuum, and lands at 41.91 m/s instead of 76.71 m/s.
Does air resistance matter for short drops?+
Only a little for dense objects. A skydiver dropped 10 m lands at 13.64 m/s with drag instead of 14.00 m/s in a vacuum, and the fall takes 1.44 s instead of 1.43 s. The effect grows with speed because drag grows with speed squared.
Why does the speed follow a tanh curve?+
Drag grows as v squared, so the acceleration is g(1 minus v squared over v_t squared). Integrating that equation gives the hyperbolic tangent, which rises almost linearly at first and flattens smoothly toward the terminal speed.
How is this different from the terminal velocity calculator?+
The terminal velocity calculator focuses on the limiting speed, unit conversions and how it changes with mass or area. This one models the whole fall, adds the height-to-time mode, the acceleration and drag force along the way, and a direct vacuum comparison.
What happens to the acceleration as the object falls?+
The net acceleration is a = g (1 minus (v / v_t) squared) = g / cosh squared(g t / v_t). It starts at g, falls to half of g when v is 71 percent of v_t, and approaches zero at terminal speed.
Can I use this for a ball or other small object?+
Yes, as long as the flow is in the quadratic regime (Reynolds number above a few thousand) and the speed is below about 100 m/s. A baseball with m 0.145 kg, Cd 0.4 and A 0.0042 m2 has a terminal speed near 37 m/s in sea level air. These Cd and area values are assumptions.
What are the limits of this model?+
It assumes a constant drag coefficient, constant air density over the fall, no buoyancy and no wind. For very long falls the air density changes, and above about 100 m/s in air compressibility changes Cd. Treat those results as estimates.

What is the equation for free fall with air resistance?

With quadratic drag the speed is v(t) = v_t tanh(g t / v_t) and the distance fallen is y(t) = (v_t squared / g) ln cosh(g t / v_t), where v_t = sqrt(2 m g / (rho Cd A)). It solves m dv/dt = m g minus half rho Cd A v squared.

How do you calculate speed after a given time with drag?

Find the terminal velocity v_t first, then use v = v_t tanh(g t / v_t). For 80 kg, Cd 1.0, 0.7 m2 at sea level, v_t is 42.78 m/s and after 10 s the speed is 41.91 m/s, compared with 98.07 m/s in a vacuum.

How long does it take to reach terminal velocity?

Strictly never, but 95 percent of v_t is reached at t = (v_t / g) atanh(0.95), about 1.83 v_t/g. For a 42.78 m/s skydiver that is 7.99 s, during which the fall covers about 217 m.

How far do you fall in a given time with air resistance?

Use y = (v_t squared / g) ln cosh(g t / v_t). The skydiver above falls 300.3 m in 10 s, compared with 490.3 m in a vacuum. Once at terminal speed, the distance grows by v_t metres every second.

How long does a fall from a height take with drag?

Use t = (v_t / g) acosh(exp(g h / v_t squared)). The same skydiver needs 9.99 s to fall 300 m, instead of 7.82 s in a vacuum, and lands at 41.91 m/s instead of 76.71 m/s.

Does air resistance matter for short drops?

Only a little for dense objects. A skydiver dropped 10 m lands at 13.64 m/s with drag instead of 14.00 m/s in a vacuum, and the fall takes 1.44 s instead of 1.43 s. The effect grows with speed because drag grows with speed squared.

Why does the speed follow a tanh curve?

Drag grows as v squared, so the acceleration is g(1 minus v squared over v_t squared). Integrating that equation gives the hyperbolic tangent, which rises almost linearly at first and flattens smoothly toward the terminal speed.

How is this different from the terminal velocity calculator?

The terminal velocity calculator focuses on the limiting speed, unit conversions and how it changes with mass or area. This one models the whole fall, adds the height-to-time mode, the acceleration and drag force along the way, and a direct vacuum comparison.

What happens to the acceleration as the object falls?

The net acceleration is a = g (1 minus (v / v_t) squared) = g / cosh squared(g t / v_t). It starts at g, falls to about half of g when v is 71 percent of v_t, and approaches zero at terminal speed.

Can I use this for a ball or other small object?

Yes, as long as the flow is in the quadratic regime (Reynolds number above a few thousand) and the speed is below about 100 m/s. A baseball with m 0.145 kg, Cd 0.4 and A 0.0042 m2 has a terminal speed near 37 m/s in sea level air. These Cd and area values are assumptions.

What are the limits of this model?

It assumes a constant drag coefficient, constant air density over the fall, no buoyancy and no wind. For very long falls the air density changes, and above about 100 m/s in air compressibility changes Cd. Treat those results as estimates.